#3 - Team Update


Hey all! Dawson Turska here, providing an update on what everyone has been up to:

Tyler Sisley: Main Menu Implementation, Rigging, Concept Art

Now working on more rigging tasks, and fixing up the main menu.


Jalen Rankin: Designed Forest, Canyon, and Coastal levels

Now working on designing tavern/dungeon levels with rough sketches, and collaborating on developing the overworld


Jai Amos: First pass for overworld environment, researching and testing tutorials for overworld turn-based system, and going over the hex grid asset pack for further implementation

Now working on implementation and testing of turn based system, continuing passes on the overworld environment, and helping with the animation once rigs are developed.


Andrew Thomas: UI mockups and learned how to use  hex grid asset pack for assistance with implementation

Now working on collaboration with fellow level designers to make hexgrids, blueprinting spaces for character movement, and learning to blueprint the character stats into the UI


Aidan Kearney: 3D modeler of the team, has handled bear, goblin, and butcher models so far

Now working on alchemist and farmer models (to round out our classes)


Steven Sagandoy: Learned about blueprinting to pass data in between scenes/levels

Now working on implementation of saved data, more music (our composer! Doing a lovely job : ) )


Dawson Turska: This week, I learned about the hexgrid system to assist in overworld development, handled communications between our development and rendering teams, and developed the skill icons for characters.

Now working on additional concept art pieces, collaborating with Jai/Andrew/Jalen/Steven to code the overworld, and addressing some technical problems with getting a build together.


Right now, we are working on developing the overworld system that players use to interact with the game itself. The core loop is essentially implemented, we just need to get the overworld all figured out, which is our current objective.

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