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Shopkeeper's Tail

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Devlog

  • Devlog #3 - How we implemented traditional mediums into digital game design
    April 07, 2025 by dawsonturska
    As students of Kent State University, we have access to a space in our Design Innovation Reactor (a space dedicated solely to making cool, new things, with resources such as laser cutters, 3D printers... Continue reading
  • Devlog #2 - How we used Blender to simulate claymation
    March 28, 2025 by dawsonturska
    One of the first things we did when we set out to make a mixed-media style game was ask ourselves this: How do we make something like this even possible? Working with a friend of mine, Pann Prechachev... Continue reading
  • Devlog #1 - About the project
    February 25, 2025 by dawsonturska
    Tail of the Shopkeeper is a game we are developing as part of the Senior Capstone Project for Kent State University's Animation & Game Design program. In this course, after writing a 10-page research... Continue reading
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