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Devlog
Shopkeeper's Tail
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Devlog
#11 - Upgrade System Development
November 06, 2025
by
dawsonturska
Hey all, Dawson Turska here with an update on the game's development cycle. As part of our recent work, we have been continuing development on Shopkeeper's Tail, particularly on the side of programmin...
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#10 - Development Update!
October 15, 2025
by
scotchTape_sero
Hi everyone! It's been a little bit since the last update, a lot of the developers have been doing an amazing job both on the tasks they can work on as well as their class work! Currently as it stands...
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#9 - Paper Overlay Shader
September 16, 2025
by
dawsonturska
#art
As part of fleshing out the art of Shopkeeper's Tail, I (Dawson Turska) have been working on incorporating a paper overlay texture onto the render viewport in Unity. In doing so, we're hoping to get a...
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#8 - Final Renders and Progress Update!
August 21, 2025
by
scotchTape_sero
Hello readers! We hope you've been well! The team made an awesome last push before college classes resumed! And we are incredibly proud of everyone that's been able to contribute. Big or small! Like s...
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#6 - Models and Sprites Galore!
August 16, 2025
by
scotchTape_sero
Hi everyone! an update with some of our developing assets! We're currently working on a lot of the 3D models and dialog sprites that you'll encounter in game. It's been a blast working with our concep...
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Devlog #5 - DUIs (Dungeons and User Interfaces)
August 08, 2025
by
Logan Jackson
1
Hey everyone! We're back with another update for Shopkeeper's Tail! This time we wanted to show more of the technical side of things as well as some progress we've made on our UI. First, we've been ta...
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Devlog #4 Post capstone update!
July 30, 2025
by
scotchTape_sero
1
Hello! It's been a while since the team has gone on stage and presented their hard work with nerves of steel and baited breath! Thankfully the presentation was a marvelous success and development has...
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Devlog #3 - How we implemented traditional mediums into digital game design
April 07, 2025
by
dawsonturska
As students of Kent State University, we have access to a space in our Design Innovation Reactor (a space dedicated solely to making cool, new things, with resources such as laser cutters, 3D printers...
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Devlog #2 - How we used Blender to simulate claymation
March 28, 2025
by
dawsonturska
One of the first things we did when we set out to make a mixed-media style game was ask ourselves this: How do we make something like this even possible? Working with a friend of mine, Pann Prechachev...
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Devlog #1 - About the project
February 25, 2025
by
dawsonturska
Tail of the Shopkeeper is a game we are developing as part of the Senior Capstone Project for Kent State University's Animation & Game Design program. In this course, after writing a 10-page research...
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